I’m a Technical Game Designer based in Paris with over half a decade of experience in AAA development.
I focus on implementing gameplay systems, supporting multidisciplinary teams, and delivering features that meet design goals.
With a strong emphasis on collaboration, scripting, and documentation, I help bridge the gap between creative ideas and technical execution.
Working on the single-player campaign of the next Battlefield title, scripting mission flow and combat encounters to shape the player experience.
Implemented AI behaviors and technical setups for mission and systemic gameplay.
Developed and balanced abilities for playable Factions. Focused on scripting and rapid prototyping of gadgets, skills, and combat mechanics.
Supported mission scripting, level logic, and technical setup for main missions. Played a key role in raid development and live updates.
Prototyped gameplay systems and supported world team needs. Reviewed mission scripts and contributed to encounter polish.
Bellecour École
Lyon, France
Tecnológico de Monterrey
Ciudad de México, México
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