Hi There ! I'm Italo Pardave Technical Designer Game Designer

About Me

About Me

Personal Info

I’m a Technical Game Designer based in Paris with over half a decade of experience in AAA development.
I focus on implementing gameplay systems, supporting multidisciplinary teams, and delivering features that meet design goals. With a strong emphasis on collaboration, scripting, and documentation, I help bridge the gap between creative ideas and technical execution.

  • Location: Paris, France
  • Languages: Spanish, English, French
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Experience
Education
Experience
Battlefield - Encounter Designer
August 2023 - Present

Working on the single-player campaign of the next Battlefield title, scripting mission flow and combat encounters to shape the player experience.

Starwars: Outlaws - Technical Designer / AI Designer
April 2022 - July 2023

Implemented AI behaviors and technical setups for mission and systemic gameplay.

XDefiant - Technical Designer
June 2020 - April 2022

Developed and balanced abilities for playable Factions. Focused on scripting and rapid prototyping of gadgets, skills, and combat mechanics.

TC The Division 2 : Warlords of New York - Junior Technical Level Designer
September 2019 - June 2020

Supported mission scripting, level logic, and technical setup for main missions. Played a key role in raid development and live updates.

Tom Clancy's: The Division 2 - Technical Level Designer Intern
April 2019 - August 2019

Prototyped gameplay systems and supported world team needs. Reviewed mission scripts and contributed to encounter polish.

Education
Bachelor's Degree - Game Design
2016 - 2019

Bellecour École
Lyon, France

High Scool
2013 - 2016

Tecnológico de Monterrey
Ciudad de México, México

6+

Years Experience

20+

Studios Collaborated With

Bugs Squashed with Love
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my portfolio

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get in touch

get in touch

Email
italo.pardave@gmail.com
Location
Paris, France
Social Profile
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Battlefield

  • Studio : DICE - Electronic Arts
  • Release Date : ------
  • Role : Encounter Designer

  • Description : Currently working on the single-player campaign experience for the next Battlefield title. Full details are still under wraps — check back soon 🚧

Star Wars: Outlaws

  • Studio : Ubisoft - Massive Entertainment
  • Release Date : August 30 2024
  • Role : Technical Designer / AI Designer

  • Description : Designed AI archetype behaviors in collaboration with level and mission design teams to deliver compelling combat and stealth experiences. Contributed tools and scripting nodes to empower designers and streamline complex mission logic. Provided additional mission scripting support for technically demanding sequences

XDefiant

  • Studio : Ubisoft
  • Release Date : May 21 2024
  • Role : Technical Designer

  • Description : Led the design and implementation of faction abilities and ultimates from prototype to final polish. Owned all gadgets, coordinating with animation, VFX, and audio teams to ensure cohesive gameplay feedback. Acted as an engine knowledge resource for partner studios and worked autonomously throughout most of the production cycle

The Division 2: Iron Horse Raid

  • Studio : Ubisoft - Massive Entertainment
  • Release Date : June 30 2020
  • Role : Technical Level Designer

  • Description : Owned scripting and encounter logic for half the raid's boss fights, while supporting the remaining ones. Developed custom systems to support raid mechanics, finding creative technical solutions to deliver memorable and challenging gameplay experiences. Collaborated closely with multiple teams to prototype and deliver unique encounter designs

The Division 2: Warlords of New York

  • Studio : Ubisoft - Massive Entertainment
  • Release Date : March 3 2020
  • Role : Junior Technical Level Designer

  • Description : Took on broader responsibilities, ensuring level design features and scripting systems were correctly implemented. Acted as the bridge between level designers and the engine’s technical constraints, helping validate gameplay logic and prepare levels for upcoming updates and live support

The Division 2

  • Studio : Ubisoft - Massive Entertainment
  • Release Date : March 15 2019
  • Role : Technical Level Designer Intern

  • Description : Joined during the live service phase, maintaining mission scripting and providing technical support to the world team. Contributed to the setup of future content while ensuring stability and consistency across existing missions. Used Snowdrop’s visual scripting tools to solve implementation challenges and improve scripting workflows